搜索结果: "RPG"
使用原图中的角色创建一个 RPG 游戏角色状态界面: 保留原图角色的设计和风格,但将服装更换为幻想 RPG 风格,并调整姿势以符合情境。 在画面中同时展示原图角色与状态界面并排显示。 状态界面需包含角色参数、技能、图标等信息,呈现丰富而直观的布局。 背景使用与原图风格匹配的幻想风格场景。 整体界面设计应丰富、时尚,风格类似 2025 年的高质量游戏界面。
rare.jpg
Recreate this in a completely real world.
用这个角色图像创建商品
将角色的风格改为[1970]年代的经典[男性]风格 添加[长卷发], [长胡子], 将背景改为标志性的[加州夏季风景] 不要改变角色的面部
Create the anime character in the image in a realistic 3DCG style.
do this for {argument name="superhero name" default="Iron Man"} <instructions>Subject: An open graphic novel. A superhero character is doing his signature move through a page in 3D, with the right sound effect bubbles floating in the air. Style: Pop art mixed with character appropriate style, comic book cel-shading, vibrant primary colors, halftone patterns. Environment: A messy [audience appropriate] desk with action figures and soda cans related to the this super hero's universe. Lighting: Bright, flat, high-key lighting typical of comic book coloring mixed with character appropriate colors. Composition: Dynamic, foreshortened perspective emphasizing the signature move coming toward the viewer.</instructions>
以这个位置为地标,将其设为等距图像(仅建筑物),采用游戏主题公园的风格
制作一个写着 [“AI Evangelist - Kris”] 的动作人偶,并包含 [咖啡、乌龟、笔记本电脑、手机和耳机] 。
创建一个中速动作场景,让两个主体以四分之三视角清晰对焦,摆出武术格斗姿势。他们身处同一个电影场景中。移除中间的线条,背景中是紫色外星世界中模糊的摇摇欲坠的废墟。该场景拍摄于日出时分。现代格斗游戏生命值条,莫顿对决死亡种子。强力招式。HUD风格屏幕特效。在生命值条中添加每个角色的缩略图。炫酷炫光!
{ "project_title": "Cyber-Liminal Dream Sequence", "aspect_ratio": "2.35:1 (cinematic widescreen)", "aesthetic_theme": { "style": "Glitchcore vaporwave triptych", "mood": "Solitary digital nostalgia", "color_palette": [ "Teal and magenta gradients", "Mint greens", "Off-whites", "Deep indigo shadows" ], "textures": [ "CRT screen static", "Glossy plastic", "Faux marble", "Pixelated dithering" ] }, "subject_outfit": { "core": "Oversized vintage tech tee (obscure anime graphic), baggy cargos with utility straps, chunky sneakers", "accessories": "Transparent visor with LED rim, silver chain necklace", "tech": "Holographic flip phone, coiled wrist gadget" }, "composition_layout": { "frame_1_left": { "type": "Low-angle shot in empty mall food court", "pose": "Leaning on neon-lit railing, looking away", "visual_effects": "Scanlines, VHS bleed, chromatic aberration" }, "frame_2_center": { "type": "Mid-shot reflection in broken monitor screen", "setting": "Dark server room with blinking lights", "pose": "One hand touching screen, distorted reflection", "visual_effects": "Data-moshing, fragmented geometry overlay" }, "frame_3_right": { "type": "Dutch angle in empty parking garage", "lighting": "Flickering fluorescent tubes", "props": "Holding translucent game controller", "overlays": "Floating UI elements, low-poly wireframe grids" } }, "ui_elements": { "player_ui": { "style": "Late-90s multimedia player skin", "content": "“RESONANCE” by HOME", "features": "Virtual dancing anime mascot, equalizer bars, track time in pixel font" }, "graphics": "Glitch transitions between frames, corrupted text fragments, 'ERROR' pop-ups" }, "negative_constraints": [ "Natural landscapes", "Modern UI (flat design)", "Human faces fully visible", "Grunge textures", "Warm lighting", "Organic shapes" ] }
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